﻿using UnityEngine;
using System.Collections;
using GameDevClicker.Data;

public class Artist : ResourceGatherer {
    public Artist(int amount, int level) {
        resource = Resource.Find(ResourceType.Art);
    }

    protected override string GetName() {
        return StaticGameData.ArtistUpgrades[Level].Name;
    }

    protected override string GetDescription() {
        return StaticGameData.ArtistUpgrades[Level].Description;
    }
}
